THE USE OF GAMING TECHNOLOGY IN PROFESSIONAL EDUCATION AS A METHOD OF DEVELOPMENT KOMPETENTNOSTEJ ABILITIES OF STUDENTS OF TECHNICAL PROFILE.
Rubrics: EDUCATION
Abstract and keywords
Abstract (English):
Considers the application of gaming technology in professional education, the development of professional competencies through games. Presents the results of testing the method´s technologies on the students and the statistical data of the development of the components of their professional competencetency.

Keywords:
game technology, professional competence, attention, thinking, self-esteem, problem situations, simulation.
Text
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References

1. Vygotsky, L.S. Game and its role in mental development of a child/L.S. Vygotsky//Psychology Questions. - 1966. - No. 6. - pp. 74, 122.

2. Voyskunsky, A.E. Communication and "experience of a stream" in team role Internet-games / A.E. Voyskunsky//Psychological magazine. - 2011. - Vol. 26.-№ 5. - pp. 47-63.

3. Mikheyeva, O. E. Simulation as a training method / O. E. Mikheyeva//New information technologies. - M.: MIEM, 2012. - pp. 219.

4. Shmakov, S. A. Games of pupils - a culture phenomenon / S. A. Shmakov. - M.: New school, 2004. - p. 32.

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