{"leader":"00567naa#a2200169#i#450#","fields":[{"001":"EN\\\\bibl\\14007"},{"005":"20241122123936.5"},{"011":{"ind1":"#","ind2":"#","subfields":[{"a":"1999-8775"}]}},{"100":{"ind1":"#","ind2":"#","subfields":[{"a":"20150331b2015####ek#y0engy0150####ca"}]}},{"101":{"ind1":"0","ind2":"#","subfields":[{"a":"RUS"}]}},{"102":{"ind1":"#","ind2":"#","subfields":[{"a":"RU"}]}},{"200":{"ind1":"1","ind2":"#","subfields":[{"a":"The use of gaming technology in professional education as a method of development kompetentnostej abilities of students of technical profile."},{"e":"Journal article"}]}},{"210":{"ind1":"1","ind2":"#","subfields":[{"a":"Bryansk"},{"c":"Bryansk State Technical University"},{"d":"2015"}]}},{"215":{"ind1":"#","ind2":"#","subfields":[{"a":"2 \u00d1\u0081."}]}},{"608":{"ind1":"#","ind2":"#","subfields":[{"a":"Journal article"},{"2":"local"}]}},{"700":{"ind1":"#","ind2":"1","subfields":[{"a":"Kareva"},{"g":"Galina "}]}},{"856":{"ind1":"4","ind2":"#","subfields":[{"a":"bstu.editorum.ru"},{"u":""}]}}]}